|Whoever's idea it was to make XP, it wasn't mine!|
I hate experience points. They're just numbers that do nothing until you get a certain number of them, which you get just for showing up! But if the gameplay is good enough, you should want to show up anyway!
Which is why Artha is an AWESOME system, because it rewards people for fulfilling their Beliefs and making a story! So why not link up the Force Points from my previous blog post to character advancement? Those, along with the Destiny points already present in Saga Edition, should be all the rewards anyone will ever need. Add in Action Points from 4e, and you have a very robust system.
You level up when you spend 5 Force Points, 3 Action Points, and one Destiny Point. They need not be all spent in the same session.
A FURTHER CLARIFICATION AND ADDITION: You get your initial Force Points (divided up between Light and Dark) from your class, as stated in the SAGA edition rulebook. You get one Action Point at the beginning of the game, and are given more based upon the fulfillment of your Beliefs, at GM and the table's discretion, as per Burning Wheel rules. Since you get rewarded Force Points for fulfilling Beliefs as well, you'll find that this makes for a very adrenaline-pumping game.
GMs should make sure that villains get Force and Action Points in the same way the players do, to keep the original balance of the game intact. After all, why should the heroes get all the fun? Regular monsters and NPC's shouldn't have Action Points, however. Each Stormtrooper being able to pull off an Action Point? Gosh, that would be awful for the characters!
While not yet playtested, that looks like an amazing system. I can't wait to try it at some point! Comment if you do try it, and let me know how it goes!