Wednesday, February 29, 2012

4EMOD: Monster Damage.

It didn't take me very long to notice just how low the damage in the first two Monster Manuals are. It's not a very big secret, and the designers don't contest it. Well, before the days of MM3 I'd made my own damage table. This is only the second tweaking I've ever done to the damage. There's nothing to stop you from using the MM3 damage, but I prefer the older style, and I already wrote in my books, so I figured I'd share what I had come up with. Here are the tables:

Normal Monster Damage Expressions

1-3: 1d6+4, 1d10+4, 2d8+4
4-6: 1d6+7, 1d10+7, 2d8+7
7-9: 1d8+7, 1d10+7, 2d10+7
10-12: 1d8+10, 2d6+10, 2d10+10
13-15: 1d10+10, 2d8+10, 3d10+10
16-18: 1d10+14, 2d8+14, 3d10+14
19-21: 1d12+14, 2d10+14, 3d12+14
22-24: 1d12+17, 2d10+17, 3d12+17
25-27: 2d6+17, 2d12+17, 6d6+17
28-30: 2d6+20, 2d12+20, 6d6+20

Add +2 damage per level beyond 30

I haven't done a ton of fact-checking, but I believe this is comparable to MM3's damage values.

Limited Monster Damage Expressions

1-3: 2d6+7, 2d10+7, 3d8+7
4-6: 3d6+10, 3d8+10, 3d10+10
7-9: 3d8+10, 3d10+10, 4d8+10
10-12: 3d8+13, 4d8+13, 4d10+13
13-15: 3d10+16, 4d8+16, 4d10+16
16-18: 3d10+16, 4d10+16, 4d12+16
19-21: 4d8+19, 4d10+19, 4d12+19
22-24: 4d8+22, 4d10+22, 5d12+22
25-27: 4d10+22, 5d10+22, 6d12+22
28-30: 4d10+25, 5d10+25, 6d12+25

Add +4 damage per level beyond 30

Having tested most of these numbers, I can attest to how deadly combat gets. Be careful with these damage values: people will learn to fear combat. But since that's how I prefer combat to begin, I think that's a good thing.  Test them out, and (most importantly) have fun!

Burning Wheel Review, Part 4: Trouble in Hochen

S'yeah, the series that focuses on Burning Wheel continues. I found out in the last review that Burning Wheel is designed for a very specific experience, one that really cannot (and should not) be tweaked. So this time I tried to play to the playstyle presented. I grabbed five people for Trouble in Hochen (another adventure from the Adventure Burner), and sat down to play. We had a knight, a sorcerer, a priest, an elf archer, and human trapper playing in this scenario.

The set-up is this: the town of Hochen is in the middle of a bad famine, they've abandoned the god Tolmud, and now there's a demon causing havoc! Everyone but the trapper was sent an official town letter asking for aid. They all traveled to the town, only to find that Marten, the mayor, was standing at the bridge telling them that nothing was wrong. Unfazed, they started to argue with Marten.

I stopped the game. "You all know you have a social combat mechanic for this, right? It's called the Duel of Wits". Everyone looked at me, rather excited. They chose the priest to be their primary talker, and I handed him a Duel of Wits sheet, and gave one to myself. The argument lasted for 6 volleys, ending with a splendid 8 damage Dismiss from the priest against Marten! Unfortunately Marten managed to knock off a few dice off the Duel of Wits pool on the players, and so a compromise was struck. The players were allowed to stay in the town and look around, but Marten wasn't going to admit to writing the letter that summoned them there. Not only that, but he wouldn't aid them in their search beyond giving them a place to stay for the night. The town showed signs of horrible mangling; claw marks were everywhere. The trapper noticed that these were bear claw marks, and no demon. After a meager meal and a lot more question-dodging, everyone went to sleep. They decided to take shifts because the townspeople looked a bit... unkind.

The trapper decided to go stay with his mother (both were natives of the town, although the trapper hadn't really been in the town for a few months), whom he hadn't seen in awhile. He found out that people had thought Tudom, the god of righteousness, had deserted the town. There were whispers that the people had fallen away in turn. Concerned, the trapper asked his mother to go stay with a friend until they could sort out whatever was going on.

The elf was up and keeping watch when he heard someone trip and curse outside. He looked outside to see most of the town heading for the central longhouse (this town's in the way up north, so hanging out in an open air market is beyond dumb). He alerted his companions, who snuck up on the house. The trapper joined them shortly thereafter because of the fore-mentioned tripping and cursing. The townspeople brought out an idol to the goddess of fertility, Tawaret, and started to pray to her and ask for her intercession. After a long while of chanting they started to talk about how the town was going to hell in a handbasket because of Marten's inability to lead. One man, the village blacksmith, said that they needed to sacrifice Marten, the "interlopers", and that bloody trapper to Tawaret to appease her and make her favor the town. The townspeople, in true cultish fashion, agreed.

That's when a giant grizzly bear busted through the side of the long house and began eating villagers. The knight immediately threw himself into combat, and the rest of the group moved to aid him.

This is where, once again, I screwed up. I thought: Fighting villagers is always boring. I'll let them fight the bear!

Fortunately, my players got the idea faster than I did. Fighting the bear was total insanity. They barely bruised the darn thing, the sorcerer got knocked around, and everyone in general was feeling pretty scared of the bear by the second volley of Fight! They ran. Amazingly, so did the bear.Which had black oil dripping from its orifices, BTW's (figured that might be an important detail) Almost like it was called off or something...

As they exited the building, the blacksmith confronted them and blamed them for causing even more trouble. He pulled out a blacksmith hammer and charged. The knight stepped in and knocked the blacksmith clear out. The sorcerer sensed that something really funky was going on magically around them, and she started to look around and see where the source was: Marten's lodge!

The rest of the party found a townsman lying on the ground, leg broken. Black oil was seeping into his leg and, despite the party's best efforts, the townsman died after a few moments. The priest stood up and gave a frankly beyond-epic speech, commanding the town to return to Tudom, that he had not abandoned them, that they had abandoned their god instead! More faith was required to make it through these hard times, and what could a fertility goddess do to help them, when their problem was wavering of heart? The townspeople looked on, shamed, but no one stepped forward.

Until they started hearing Marten screaming obsenities at them. He told them all to go away, that what they said couldn't possibly be true, he knew the truth. All of it! They noticed black oil was coming out of his eyes and nose as well, and the priest decided enough was enough. He exorcised Marten.

Now, here's where things get tense. I asked the priest to roll for a minor miracle (Obstacle 5), and he had 5 dice to roll. Now, granted, he could reroll 6's, since you can do that with Faith. He spent a Fate point, which allowed him to reroll 1 of the failures. He rolled 3 successes. He failed the check. I told him to receive a -3D wound penalty.

As the priest prayed over Marten, both of them began to scream in pain. The priest was sweating blood. The mayor? He was dissolving. With a final cry that left everyone's ears ringing Marten dissolved into a puddle of black goo. A crash was heard in Marten's house. Everyone ran in, to find a 3 foot-long black rod sitting on the floor. The sorceress reached to touch it (against the severely wounded priest's advice), to find that a part of the rod because black oil and ran under her fingernails. Immediately she found herself grappling with the will of rod. And while she did become infected, she finally found out what happened, as the rod revealed its properties to her.

The black rod was a necromantic item, that only a true death artist would be able to wield. This rod required a true master to make it, and (after a few questions of the townspeople), no one had ever known Marten to be a sorcerer of any kind. The black oil turned people into revenants within 3 days, assuming they were tough. The liquid needed to be drained out of everyone's body, and fast. The town doctor (the trapper's mother, ironically enough) was brought was in, and everyone was saved. The priest stayed to help the town get back on its feet, and within a few weeks things were much better.

So what're my impressions? First, Duel of Wits is AWESOME. Awesome awesome awesome. So awesome, in fact, that I'm probably going to keep modding up Star Wars to accommodate some of this stuff. Everyone was jazzed by the fact that talking was an actual part of the game now, and role-playing was required. Fight! rules were terrifying. Genuinely "holy crap everyone could have died" terrifying. People much preferred to talk because bloodshed was crippling, like in real life. Basically I found that Burning Wheel has a grittiness to it that makes actual role-playing more than a nice thing, but required for survival's sake! That far more suits the style of game I like running, as the damage tables that I drew up for 4th edition (which I'll eventually release), should attest.

Basically: this is the game I've always wanted to run. Period. Go Burning Wheel!

EDIT: Luke Crane, the creator of Burning Wheel, linked to this post via his Twitter! YEAH!!!!

FURTHER EDIT: I suppose I should try to act a little more dignified. I am a 23 year old man, after all. I mean, I guess the previous wasn't too bad, all things considered. I didn't squee. Anyway, I would like to thank Luke Crane for taking notice. Tis rather flattering. OK, I'm probably making too much of this. I'll shut up now.

I Don't Even Know What to Say...

... but I just found this out. Two people found my website by searching "yoko simon sex gurenn lagann" this week. I'm a little confused as to how those two people found this site via those words, but welcome to the club! I guess...

(And as a serious note, I do understand how search engines work. I just find it a bit surreal, is all)

Tuesday, February 28, 2012

FANFICTION I ACTUALLY LIKE????


It's sad, but true. Take a look. So far, this thing is really good...

No, I haven't finished it yet. But my friend Dr. Cox has (no, that's not his real name, but he'd find it flattering being compared to the awesomeness of that guy), and he loves the thing quite a bit. I stake the rest of it on his judgment, so if it sucks you know who you can blame!

Read away, folks!

Monday, February 27, 2012

RPGs and Group Dynamics

Disclaimer: For the people of both groups that I am talking about (Situational Blindness and Marks of Eberron), please don't misunderstand the post. Yes, I'm writing about y'all. But I'm doing my best to be as fair and balanced as I can. Whatever that means.
 
So there I am, playing my pally (Sir Varis Phlan) in my weekly 4e Eberron game, The Marks of Eberron. I've been playing in this game for a semester and a half now, and we've accomplished quite a bit. We've stopped a massive uprising of undead, burned brothels (a staple of any sane RPG group, I believe), and wandered over to Xen'drik to gather artifacts for the mysterious Chamber. This is my second PC (the first dying in a tragic potion drinking accident), and I like him as a character. He's a gruff and foul-mouthed Paladin of the Silver Flame who's looking to get revenge on a cardinal for murdering his mother, but still takes time to help build a church in between his adventures.I also like him mechanically. Like all pallies, he's remarkably tough. So tough, in fact, that he can take crits and walk out with only ten damage dealt to him. Pretty special, really. Well, the DM decided to see how far he could push my guy and... he just died. At the teeth of a Dracolich.

Granted, I had it coming. I marked like no one else's business and made sure to be as annoying as a pally can be (particularly when he's doing radiant damage to a zombie-like creature). Here's the weird thing, though.

I didn't care one wit. In fact, I was pretty bored. So bored, in fact, that my overly-neurotic self wanted to sell all my 4th edition books and jump straight into Burning Wheel.

What the hell is wrong with me? I wondered. I like 4th's system of combat, that's for sure. The At-Will, Encounter, and Daily system that 4th uses is extremely intuitive to me, as well as the skill use. I hemmed and hawed, and thought, and decided to hold off on dropping out quite yet.

The next night was my 4th edition game, Situational Blindness. And I had a blast! Combat was awesome, plot was generated by the players just as much as by me, and we ended early because a certain SOMEONE rolled yet ANOTHER nat 20 on a Bluff roll! Everyone was done, so we just sat around, and watched 3 seasons of The Guild.

Not sure what the hell is wrong with me, but oh well. I guess some of the difference is in the groups themselves: the people from my group, Situational Blindness, are all very intensive on storytelling. They want to build a narrative, and what a narrative we've built! It's messed up just how... convoluted that story gets. But there's 7 plot intensive people sitting in a room, what do you expect? Marks of Eberron is different. Not everyone is wanting the same thing. Some of us want plot. Some of us want to relax and kill shit. Some of us are new to the game, and are just excited to be there. The focus doesn't seem to be quite... there. Dunno, maybe I'm just nuts. Group composition seems to be pretty important, however.

So yeah, I think I learned something very important: people need to be grouped very carefully. They can't be shoe-horned into someone else's plot and dreams, they need their own room. That requires pre-game work, but, as I'm realizing, that stuff is extremely important. Without it people can't really connect in and play a role, because the game's not theirs.

What does that mean for me and Marks of Eberron? No idea. Obviously, I have some more thinking to do.

Sunday, February 26, 2012

Eden of the East: Anything NOT the Series

Oh good... What the hell is this???
How did something that started out this good end this badly? The TV show was a show about two young people falling in love with the backdrop of Japan falling apart and people trying to save it. It worked, and it worked really damn well! Takizaway and Sake (or however you spell her name) had awesome chemistry and were a blast to watch, so much so that I hoped that it was on purpose.

I HATE WRITERS!!!!!

Particularly ones who aren't good on purpose!

OK, so here's basically the sum up: all the things that work in the TV show? That gets moved to the back burner. The awesome romance and character development that made the show what it was? Yeah, pushed aside. The stuff that was alright, but definitely couldn't stand on its own? Like the stuff about how Japan's falling apart and it needs saving, and all the philosophy that (while fascinating) is in no way shape or form sufficient for a show? That's the stuff that gets moved to the front! Do I find that entertaining?

No.

Do I find it annoying beyond all recognition?

If you haven't picked up on that yet YOU'RE A MORON!

Y'know the worst part? This show had potential. Real potential. If this show was awful from the start I wouldn't be pissed, because I wouldn't have sunk the time into it that I did. I would have just left it alone, and gone about my business, and not bothered to write a review stating how much I liked it. 

The Fail is still not adequately addressed by the above picture. Allow me to insert ANOTHER one. 


... nope! STILL not enough! 

I give up. You get it. Awful ending for what really could have been so much more. I'm done. I'm done!

BANG!

Thursday, February 23, 2012

An Awesome Piece of Fan Art!

I found this on the Clannad Fanpage on Facebook, and I thought it was too awesome to not share with other Clannad fans. I do not own this art, nor did I make it, nor have I tampered with it. It is far too awesome for that.

Ladies and gents I present you... GROWN UP USHIO!


Seems a bit more like Akio, doesn't she? Whoever the artist is, if you find the webpage, lemme know and I'll credit you. This is an awesome little piece of art.