tag:blogger.com,1999:blog-4706976275349721778.post5272489857658918412..comments2023-05-01T07:27:11.540-05:00Comments on The Kitchen Sink: 5 Common Sense Things Burning Wheel Taught MeAnonymoushttp://www.blogger.com/profile/14494072388187342473noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-4706976275349721778.post-23822063022563531812012-08-01T11:42:55.303-05:002012-08-01T11:42:55.303-05:00OK, the group size thing is a good point. Probably...OK, the group size thing is a good point. Probably should have made it separate...Anonymoushttps://www.blogger.com/profile/14494072388187342473noreply@blogger.comtag:blogger.com,1999:blog-4706976275349721778.post-80736816567058363062012-08-01T09:57:52.217-05:002012-08-01T09:57:52.217-05:00You are dead on with this post except for one thin...You are dead on with this post except for one thing that really stood out to me. You played with SEVEN people! I highly suggest you play Burning Wheel with ideally four, absolute max of five players. In my experience players do not get enough spotlight time and attention when there are too many of them. That hurts even more with new players since less time, less rolls, less using the rules, less learning the rules, less real world experience gained with the game, etc. <br /><br />We played a couple games with all of our friends because we didn't want to leave anyone out, but that did not go super well. Now we play in smaller groups, and it is way more awesome.Anonymoushttps://www.blogger.com/profile/06220013313130358383noreply@blogger.comtag:blogger.com,1999:blog-4706976275349721778.post-84128958827224171192012-07-31T17:27:31.007-05:002012-07-31T17:27:31.007-05:00Let's also keep in mind that you can always pl...Let's also keep in mind that you can always play a game, with all its flaws or with a few tweaks, because you like it even though you know it's only good for a few things it emphasizes, even as at other times you play and love games that focus on other things nearly antithetical to those. I do it all the time. It's a natural consequence of liking a game enough to get to know it down to its flaws plus being non-monotonous in taste. (Again, primarily console gamer here. Old console gamer who, in addition to telling you the different reasons I like all of Megaman, Mario, Final Fantasy, Zelda, Starfox, Dragon Quest and Metroid, can also tell you comparative strengths and weaknesses in the differences between Ocarina of Time and Majora's Mask or the pros and cons of the original Metroid as compared to Super Metroid. Actually, Super Metroid's flaws/weaknesses are pretty hard to notice unless you deliberately attempt some of the difficult-to-achieve glitches -- I couldn't tell you off the top of my head what the weak points of that game even are! I know only a very few games like that though!)Shakespeare's Cobblerhttps://www.blogger.com/profile/18365079712115497355noreply@blogger.comtag:blogger.com,1999:blog-4706976275349721778.post-3561109934568461332012-07-31T16:17:19.589-05:002012-07-31T16:17:19.589-05:00Well, it depends on why you're playing the gam...Well, it depends on why you're playing the game. If you like the resolution mechanics, I suppose you could just hack in a better rewards system. Nostalgia and sentimental attachment have a lot to do with it too.Anonymoushttps://www.blogger.com/profile/14494072388187342473noreply@blogger.comtag:blogger.com,1999:blog-4706976275349721778.post-2027778962229536462012-07-31T14:53:53.016-05:002012-07-31T14:53:53.016-05:00So, I agree with all of your points, and have a in...So, I agree with all of your points, and have a interesting conundrum:<br /><br />What if a game has an unsatisfying rewards system, and doesn't allow collaboration? Should we accept it for what it is, and that it shouldn't fill all needs, and play something else instead? Or should we hack it and try to add and change those things?Anonymousnoreply@blogger.com